I'd even go as far as saying dying can be as, if not more, entertaining than offing your enemies. It was all difficult to watch, but these incidental, hedonistic flashes are not only Complex Control's bread and butter-they're also exactly what make it so much fun. It struck me at force, and as if getting knocked 50 feet backwards onto my arse wasn't painful enough, a downed chopper then fell from the sky smack back on top of my crippled avatar.
During one particularly gruesome playthrough, I met my maker after teleporting in front of a lightning-fast, super-powered car. To this end, Complex Control is suitably chaotic-so much so, its self-indulgent disorder can overwhelm. After prototyping a survival/BR hybrid over the previous design I've had, I realised it just simply overall more fun to play, the final result was more convincing.' 'I always thought the shrinking circle aspect was interesting,' says Theaetik, 'but I never was a huge fan of vanilla BR myself for pacing reasons.